Machine
As one of my earliest projects in Houdini, I focused on lighting and rendering using Karma and Solaris. I tested lighting setups on this model and incorporated simulations to practice managing assets within a USD pipeline.
A major takeaway was the necessity of converting assets to USD for smooth performance in Solaris. The format's efficiency keeps files lightweight, accelerates viewport previews, and significantly reduces Karma's processing and render times. Although this exercise didn't cover every aspect of a full USD implementation, it provided a highly practical overview of how the workflow functions.
during the RND process, i was interested onn testing some sim and convert them to USD. here are some of the test that didnt continue to the end.