This section showcases my Unreal Engine work, categorized into Environments and Metahumans. My roles on these projects encompassed layout, lighting, rendering, animation clean-up, and technical artist.
Layout, Lighting, Rendering, Technical Artist / Aras Design Motion & XLAB / 2023 – 2025
My responsibilities included layout, lighting, and rendering. Because dedicated concept art was only provided for commercial projects like Traveloka, our team independently managed the ideation and research for the environment and camera layouts to align with the director's vision.
I implemented a fully dynamic lighting setup using Ultra Dynamic Sky and supplementary rectangle lights, avoiding baked lighting entirely. For final output, I rendered the scenes in Unreal Engine using Lumen with Hardware Raytracing enabled, managing the pipeline via the Movie Render Queue (MRQ) and Movie Render Graph (MRG). Throughout production, I also troubleshooted and resolved optimization bottlenecks and rendering artifacts.