Esra Sitepu 3D Generalist

This section showcases my Unreal Engine work, categorized into Environments and Metahumans. My roles on these projects encompassed layout, lighting, rendering, animation clean-up, and technical artist.

Environment

Layout, Lighting, Rendering, Technical Artist  /  Aras Design Motion & XLAB  /  2023 – 2025

My responsibilities included layout, lighting, and rendering. Because dedicated concept art was only provided for commercial projects like Traveloka, our team independently managed the ideation and research for the environment and camera layouts to align with the director's vision.

I implemented a fully dynamic lighting setup using Ultra Dynamic Sky and supplementary rectangle lights, avoiding baked lighting entirely. For final output, I rendered the scenes in Unreal Engine using Lumen with Hardware Raytracing enabled, managing the pipeline via the Movie Render Queue (MRQ) and Movie Render Graph (MRG). Throughout production, I also troubleshooted and resolved optimization bottlenecks and rendering artifacts.

Metahuman

Pipeline, Lighting, Animation Clean-up, Rendering  /  XLAB  /  2023 – 2025

My responsibilities when working with MetaHumans spanned from pre-production through final rendering. During pre-production, I configured the technical setup and directed the actor on the specific facial expressions required for capture.

In production, I refined the raw performance data, utilizing manual keyframing to smooth out aggressive movements and correct any unnatural facial deformations. Finally, I handled the complete layout, lighting, and rendering of the scenes.